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Two point hospital save location
Two point hospital save location





two point hospital save location

To be fully healed from the injuries listed above, individuals will need to spend time in medical beds that match or exceed the Tier of care required by their injury. Other players also have the option to revive the incapacitated player if they have a medical device capable of administering Hemozal. Players who are incapacitated see a button prompt to trigger a rescue beacon, which-if taken up by another player-creates a mission for said player to revive the incapacitated player. The duration of the timer can be shortened by receiving additional damage, and by other actor statuses (bleeding, dehydration, extreme temperature etc.). If the incapacitation timer expires before they receive a dose of Hemozal, the player will die and regenerate in a Tier 2 or Tier 1 medical bed. Instant death can be caused by receiving a large amount of damage at once. When a player becomes incapacitated, they will collapse, be unable to move or interact, their vision will fade in and out, and a time until death will be displayed. Worse versions of the symptoms above as well as forced prone position or the inability to hold objects, eventual incapacitation

two point hospital save location

Worse versions of the symptoms above as well as limping Poor weapon handling, movement and sensory problems, reduced stamina Injury severity, required medical care, and corresponding effects As of Alpha 3.15, injuries experienced by characters are divided into three types, each of which requires a minimum tier of healing facility: When individuals are injured, the level of medical assistance that they need depends on the severity of their injuries. Using a limb that is damaged has a chance to increase the severity of an injury, depending on how long the limb is used for. Severe injuries to the head or torso will also require stabilization in any medical bed. A severe injury to an arm removes the ability to hold objects. A severe injury to a leg will force characters into a prone state, with no ability to stand or crouch. Severe injury (Tier 1): Escalates the effects of moderate injuries even further.Moderate injuries to the head or chest require stabilization in any Tier of medical bed. Moderate injury (Tier 2): Causes pronounced versions of minor injury symptoms, results in limping and audible grunts of pain.Head injuries cause blurred vision, muffle audio, and increase stun recovery time. Chest injuries reduce stamina and cause wheezing. Arm injuries increase weapon sway and reduce melee damage. Minor injury (Tier 3): Decreases the maximum health pool and causes symptoms depending on the location of the injury.Normal: Body parts are fully functional.These areas of the body that can get affected are the:īody part status can be one of four states: Instead, characters receive damage for specific parts of the body that are hurt. A moderate leg injury shown using the ParaMed Medical DeviceĬharacters in-game do not have a single health pool for their entire bodies.







Two point hospital save location